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Android 图形系统剖析

 
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架构
<wbr><wbr><wbr><wbr><span></span>Android 中的<span style="line-height:21px; word-wrap:normal; word-break:normal">图形</span><span style="line-height:21px; word-wrap:normal; word-break:normal">系统</span>采用 Client/Server 架构。Server (即SurfaceFlinger) 主要由 C++<span></span><span style="line-height:21px; word-wrap:normal; word-break:normal">代码</span>编写而成。Client 端代码分为两部分,一部分是由 Java 提供的供应用<span style="line-height:21px; word-wrap:normal; word-break:normal">程序</span>使用的 API,令一部分则是用 C++ 写成的底层实现。下图概要介绍了 Android 图形系统的架构以及使用的主要组件。<br><img title="Android&lt;wbr&gt;图形系统剖析&lt;wbr&gt;(转)" alt="" src="http://www.linuxgraphics.cn/images/android/android_graphics_system_arch_1.png" width="420" height="300" style="padding-bottom:0px; border-right-width:0px; list-style-type:none; margin:0px; padding-left:0px; padding-right:0px; border-top-width:0px; border-bottom-width:0px; border-left-width:0px; padding-top:0px"><br><img title="Android&lt;wbr&gt;图形系统剖析&lt;wbr&gt;(转)" alt="" src="http://www.linuxgraphics.cn/images/android/android_graphics_system_arch_2.png" width="420" height="300" style="padding-bottom:0px; border-right-width:0px; list-style-type:none; margin:0px; padding-left:0px; padding-right:0px; border-top-width:0px; border-bottom-width:0px; border-left-width:0px; padding-top:0px"><br> SurfaceFlinger<br><br> SurfaceFlinger 在整个图形系统中担任 server 角色,它负责将各个 surface 根据 Z order 合成 (composer) 起来。<br> Surface<br><br> Android图形系统中一个重要的概念和线索是surface。View及其子类(如 TextView, Button)要画在surface上。每个surface创建一个Canvas对象 (但属性时常改变),用来管理view在surface上的绘图操作,如画点画线。每个 canvas对象对应一个bitmap,存储画在surface上的内容。<br><br> 每个Surface通常对应两个buffer,一个front buffer, 一个back buffer。其中, back buffer就是canvas绘图时对应的bitmap (研究<span></span><span style="line-height:21px; word-wrap:normal; word-break:normal">android</span>_view_Surface.cpp::lockCanvas)。因此,绘画总是在back buffer上,需要更新时,则将back buffer和front buffer互换。<br><br> The window is tied to a Surface and the ViewRoot asks the Surface for a Canvas that is then used by the Views to draw onto. After View draw its data to canvas, ViewRoot will call surface.unlockCanvasAndPost(canvas) to schedule surfaceFlinger::composeSurfaces() which do the actually display to display panel. SurfaceFlinger handles to transfers drawn data in canvas to surface front buffer or backbuffer.<br><br> Except for SurfaceViews, different views within the same ViewRoot share the same surface.<br> Layer<br><br> 每个surface又对应一个layer, SurfaceFlinger负责将各个layer的front buffer合成(composite)<span style="line-height:21px; word-wrap:normal; word-break:normal">绘制</span>到屏幕上。<br><br> A Layer is something that can be composited by SurfaceFlinger (should have been called LayerFlinger). There are several types of Layers if you look in the code, in particular the regular ones (Layer.cpp) , they are backed by a Surface, and the LayerBuffer (very badly chosen name) which don't have a backing store, but receive one from their client. . Note that the GGLSurface type, should have been called GGLBuffer.<br><br> Multiple layers are just composited to the final buffer in their Z order.<br> 创建一个 Surface 的过程<br><br> Android 创建一个 Surface 的过程如下面的序列图所示:<br><img title="Android&lt;wbr&gt;图形系统剖析&lt;wbr&gt;(转)" alt="" src="http://www.linuxgraphics.cn/images/android/android_create_surface_sequence_diagram.png" width="600" height="249" style="padding-bottom:0px; border-right-width:0px; list-style-type:none; margin:0px; padding-left:0px; padding-right:0px; border-top-width:0px; border-bottom-width:0px; border-left-width:0px; padding-top:0px"><br> 研究一个surface如何创建的关键路径如下:<br><br> 1. frameworks/base/core/java/android/view/Surface.java — Surface::Surface ()。<br><br> 2. frameworks/base/core/jni/android_view_Surface.cpp — Surface_init ()。<br><br> 在这个<span style="line-height:21px; word-wrap:normal; word-break:normal">函数</span>中SurfaceComposerClient 对象被创建。<br><br> 3. frameworks/base/libs/ui/SurfaceComposerClient.cpp — SurfaceComposerClient::SurfaceComposerClient ().<br><br> 这个函数非常重要,在这里建立了client和server之间的桥梁。通过函数_get_surface_manager()获得了一个指向 server的IBinder 对象(具有ISurfaceComposer接口),之后通过这个IBinder就可以跨进程访问Server的功能。接着调用 ISurfaceComposer::createConnection()创建并返回了一个ISurfaceFlingerClient的 IBinder。<br><br> 4. frameworks/base/libs/ui/SurfaceComposerClient.cpp — SurfaceComposerClient::createSurface().<br><br> 这个函数中,利用前面获得的ISurfaceFlingerClient的IBinder,调用其createSurface接口。<br><br> 5.frameworks/base/libs/surfaceflinger/SurfaceFlinger.cpp — BClient::createSurface ()。<br><br> BClient由ISurfaceFlingerClient派生而来。<br><br><wbr><span></span><wbr><span></span>6.frameworks/base/libs/surfaceflinger/SurfaceFlinger.cpp — SurfaceFlinger:: createSurface()。<br><br> 这个函数为Surface创建一个对应的Layer。<br><br> 上述关键路径中,1,2,3,4<span style="line-height:21px; word-wrap:normal; word-break:normal">运行</span>于client进程中,而5,6运行与server进程中。server作为一个service提供给client访问。<br> 与图形相关的代码分析<br><br> 与图形相关的代码主要位于下列目录:<br><br> 1. frameworks/base/graphics/java/android/graphics<br><br> 2.frameworks/base/core/java/android/view<br><br> 3.frameworks/base/core/java/android/widget<br><br> 4.frameworks/base/opengl/<br><br> 5.frameworks/base/libs/ui<br><br> 6.frameworks/base/libs/surfaceflinger<br><br> 7.frameworks/base/core/jni/android/graphics<br><br> 8.frameworks/base/core/jni/android/opengl<br><br> 9.frameworks/base/core/jni/android/android_view_*.cpp<br><br> 10.external/skia<br> android.graphics, android.view和android.widget<br><br> 1.frameworks/base/graphics/java/android/graphics<br><br> 2.frameworks/base/core/java/android/view<br><br> 3.frameworks/base/core/java/android/widget<br><br> android.graphics, android.view和android.widget功能和其他类似的图形库如 Qt/Gtk+差不多,分别提供基本的图形原语(如画点画线,设置图形上下文等),事件机制,以及<span style="line-height:21px; word-wrap:normal; word-break:normal">开发</span>图形用户<span style="line-height:21px; word-wrap:normal; word-break:normal">界面</span>的<span style="line-height:21px; word-wrap:normal; word-break:normal">控件</span>等。canvas 用于开发2D图形, Surface 代表一个可供图形系统绘制的surface。可在其上绘制2D活3D图形。<br> frameworks/base/opengl/<br><br> 这个目录包含opengel的接口以及<span style="line-height:21px; word-wrap:normal; word-break:normal">软件</span>实现。在<br><br><a href="http://developer.android.com/guide/topics/graphics/opengl.html" target="_blank" style="color:rgb(54,100,157); text-decoration:none">http://developer.android.com/guide/topics/graphics/opengl.html</a><br><br> 有详细介绍如何使用android.opengl开发3d graphics。<br> external/skia<br><br> skia与cairo功能相当,封装底 层的图形<span style="line-height:21px; word-wrap:normal; word-break:normal">硬件</span>,为上面的图形库提供最基础的操作图形硬件的原语。关于 skia 可参考《淺談 Google Skia 圖形處理引擎》2和 《Android 的图形引擎 Skia》3两篇文章。<br> frameworks/base/libs/ui 和 frameworks/base/libs/surfaceflinger<br><br> ISurface 定义了基础的Surface接口,供图形系统客户端 (应用)和server端(即surfaceflinger)交互。<br><br> BpSurface是ISurface的派生类,提供接口供server 调用客户端功能;<br><br> BnSurface是ISurface的另一个派生类,提供接口供客户端调用server功能。当 server 收到来自客户端 (通过BnSurace)的调用请求后,如registerBuffers, postBuffer等,BnSurface:<img title="Android&lt;wbr&gt;图形系统剖析&lt;wbr&gt;(转)" border="0" alt="" src="http://www.m8sdn.com/images/smilies/default/shocked.gif" style="padding-bottom:0px; border-right-width:0px; list-style-type:none; margin:0px; padding-left:0px; padding-right:0px; border-top-width:0px; border-bottom-width:0px; border-left-width:0px; padding-top:0px">nTransact被触发。<br><br> Surface (LayerBaseClient的私有类)是BnSurface的派生类。<br><br> SurfaceBuffer (SurfaceBuffer的私有类)是Surface的派生类。<br><br> ISurfaceComposer 定义了基础的接口,供客户端和server端交互。<br><br> BpSurfaceComposer是一个派生类,提供接口供server调用客户端功能;<br><br> BnSurfaceComposer是另一派生类,提供接口供客户端调用server功能。类 SurfaceFlinger 由BnSurfaceComposer派生而来。<br><br> SurfaceComposerClient直接供客户端使用,调用ISurface (BnSurface)和 ISurfaceComposer (BnSurfaceComposer)以及 ISurfaceFlingerClient 接口,与server交互。<br><br> BClient 派生自ISurfaceFlingerClient (BnSurfaceFlingerClient),调用server的createSurface,真正创建一个surface。每个surface对应一个layer.<br><br> egl_native_window_t 定义了一个本地window类 。这个类提供了对本地window 的所有描述以及用于egl (opengl 与本地图形系统的接口)操作本地windwo的所有方法。<br><br> EGLNativeSurface是egl_native_window_t的一个派生类。<br><br> EGLDisplaySurface是EGLNativeSurface的派生类。 EGLDisplaySurface 是一个非常重要的类,在这个类里,真正打开framebuffer设备(/dev/graphics/fb0 或者/dev/fb0),并将这个设备封装成EGLDisplaySurface的形式供server使用。函数mapFrameBuffer打开framebuffer, 创建两个缓冲区,(一个是on screen front 缓冲区, 另一个back buffer, 可能位于offscreen framebuffer,也可能位于系统<span style="line-height:21px; word-wrap:normal; word-break:normal">内存</span>)。 函数swapBuffers将back buffer内容拷贝到front buffer中。<br><br> DisplayHardware 类中初始化了egl系统,并为本地窗口对象EGLDisplaySurface 创建了对应的EGLSurface 对象。surfaceflinger 使用DisplayHardware去和本地窗口打交道。<br> jni<br><br> 7.frameworks/base/core/jni/android/graphics<br><br> 8.frameworks/base/core/jni/android/opengl<br><br> 9.frameworks/base/core/jni/android/android_view_*.cpp<br><br> 这些目录下的代码在Java层的graphics 组件和native (c++)组件之间衔接,将java层的功能调用转换到对应的本地调用。<br><br> hardware/libhardware实现了HAL(Hardware Abstraction Layer)层,copybit device是其中一个模块。</wbr></wbr></wbr></wbr></wbr></wbr>
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